Orange Sunset Doll | Barbie Fashion Closet

A character I worked on for the mobile game Barbie Fashion Closet. The doll facial features were modified through a blendshape workflow in Maya and Unity, and given a reskin in Photoshop. The hair, top and bottoms were modelled, rigged and given Ken blendshapes in Maya, UV unwrapped in RizomUV, sculpted fabric folds in ZBrush, with the hair textured in Photoshop, the outfit textured in Substance Painter and a curvy body alpha map made in Photoshop. The shoes were a reskin of an existing asset using Substance Painter for a bake and Photoshop for a colour adjustment. All assets were then implemented in Unity.