A character I worked on for the mobile game Barbie Fashion Closet. The doll facial features were modified through a blendshape workflow in Maya and Unity, and given a reskin in Photoshop. The hair and shoes were modelled, rigged and given Ken blendshapes in Maya, sculpted fabric folds in ZBrush, UV unwrapped in RizomUV, with the hair textured in Photoshop and the shoes textured in Substance Painter. The dress was started by fellow artist Rose Swincer before handing over the task, where I made some final tweaks to the model, rigged and created the Ken blendshape in Maya, completed the texture in Substance Painter and made a curvy body alpha map in Photoshop. All assets were then implemented in Unity.