A character I worked on for the mobile game Barbie Fashion Closet. The doll facial features were modified through a blendshape workflow in Maya and Unity, and given a reskin in Photoshop. The hair and dress were modelled, rigged and given Ken blendshapes in Maya, UV unwrapped in RizomUV, sculpted fabric folds in ZBrush, with the hair textured in Photoshop, the dress textured in Substance Painter and a curvy body alpha map made in Photoshop. All assets were then implemented in Unity. A high poly render was also created using Arnold.