Houndstooth Outfit | Barbie Fashion Closet

An outfit I worked on for the mobile game Barbie Fashion Closet. The top was modelled, rigged and given a Ken blendshape in Maya, UV unwrapped in RizomUV, sculpted fabric folds in ZBrush, and then baked and textured in Substance Painter. The skirt and shoes were reskins of existing assets using Substance Painter and Photoshop respectively. All assets were then implemented in Unity.