Flower Outfit | Barbie Fashion Closet

An outfit I worked on for the mobile game Barbie Fashion Closet. The dress was modelled, rigged and given a Ken blendshape in Maya, UV unwrapped in RizomUV, sculpted fabric folds in ZBrush, and then baked and textured in Substance Painter. The shoes were a reskin of an existing asset using Photoshop. All assets were then implemented in Unity.